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Interactive fiction (IF) is the formal name for what many of us used to simply refer to as text adventure games. Infocom’s Zork (and its sequels) is probably the most iconic computer game of this type. Likewise, Bantam Books’ Choose Your Own Adventure series and the Which Way Books written by R.G. Austin et al were popular analog “game book” versions of the IF concept. I’ve always loved this format and may try to write my own some day.
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Links I cannot access from my current location:
http://notimetoplay.org/2011/06/11/hypertext-it-doesnt-get-much-easier/
http://ramus.notimetoplay.org/
http://brasslantern.org/writers/iftheory/
http://www.gamasutra.com/blogs/BenServiss/20150113/234013/Writing_Interactive_Fiction_in_Six_Steps.php